CHORNOBYL360

CHORNOBYL360

CHORNOBYL360

INTERACTIVE DOCUMENTARY IN VIRTUAL REALITY

INTERACTIVE DOCUMENTARY IN VIRTUAL REALITY

panorama of chornobyl

New way to learn about one of the most impactful nuclear disasters in human history.

The way to learn more about the nuclear disaster without the risk of radiation

New way to learn about one of the most impactful nuclear disasters without the risk of radiation

CHALLENGE

To explore new ways of telling stories with the help of virtual reality.

To explore new ways of telling stories with the help of virtual reality.

To explore new ways of telling stories with the help of virtual reality.

OUTCOME

After successful Kickstarter campaign, we released the the documentary in October 2016.
It's currently available on the Oculus Store and Google Play.

After successful Kickstarter campaign, we released the the documentary in October 2016.
It's currently available on the Oculus Store and Google Play.

After successful Kickstarter campaign, we released the the documentary in October 2016.
It's currently available on the Oculus Store and Google Play.

PROJECT SCOPE

Interaction design, Research, Usability testing

Interaction design, Research, Usability testing

Interaction design, Research, Usability testing

Timeline: 2014 - 2016

360 chernobyl ferries wheel

360 Panorama of the famous Pripyat Ferries Wheel

360 Panorama of the famous Pripyat Ferries Wheel

What is it about

What is it about

The project was created to raise public awareness towards the problem of nuclearization and potential consequences that it can do to the world. There are only a few places around the world that were affected in this way. Virtual Reality turned out to be a perfect tool to transport the viewers directly to the zone, telling the stories of the past and the present.

The project was created to raise public awareness towards the problem of nuclearization and potential consequences that it can do to the world. There are only a few places around the world that were affected in this way. Virtual Reality turned out to be a perfect tool to transport the viewers directly to the zone, telling the stories of the past and the present.

The project was created to raise a public awareness towards the problem of nuclearization and potential consequences that it can do to the world. There are only a few places around the world that were affected in this way. Virtual Reality turned out to be a perfect tool to transport the viewers directly to the zone, telling the stories of the past and the present.

Why now?

Why now?

In April 1986 the world has faced the most devastating nuclear event in its history - Chernobyl disaster. Released for the 30th anniversary of this catastrophe, Chornobyl360 explores how it happened, tells stories behind the people who helped prevent even bigger disaster as well as of the others who still choose to call Chernobyl their home. With the help of the virtual reality, we are now able to tell stories like never before - with an unprecedented level of interactivity and storytelling, which makes it much more engaging, personal, and exciting experience.

In April 1986 the world has faced the most devastating nuclear event in its history - Chernobyl disaster. Released for the 30th anniversary of this catastrophe, Chornobyl360 explores how it happened, tells stories behind the people who helped prevent even bigger disaster as well as of the others who still choose to call Chernobyl their home. With the help of the virtual reality, we are now able to tell stories like never before - with an unprecedented level of interactivity and storytelling, which makes it much more engaging, personal, and exciting experience.

In April 1986 the world has faced the most devastating nuclear event in its history - Chernobyl disaster. Released for the 30th anniversary of this catastrophe, Chornobyl360 explores how it happened, tells stories behind the people who helped prevent even bigger disaster as well as of the others who still choose to call Chernobyl their home. With the help of the virtual reality, we are now able to tell stories like never before - with an unprecedented level of interactivity and storytelling, which makes it much more engaging, personal, and exciting experience.

chornobyl_timetravel

Exploring the past and the present of the Zone

Chornobyl_inhabitant

During your journey, you meet a lot of characters whose stories you can listen to

Driving storytelling with interactions

Driving storytelling with interactions

The best way to learn is to do. Chornobyl360 is a non-linear documentary where viewers can explore the zone at their own pace, fueled by mini-games and interactions that help to drive the story forward.

The best way to learn is to do. Chornobyl360 is a non-linear documentary where viewers can explore the zone at their own pace, fueled by mini-games and interactions that help to drive the story forward.

The best way to learn is to do. Chornobyl360 is a non-linear documentary where viewers can explore the zone at their own pace, fueled by mini-games and interactions that help to drive the story forward.

chornobyl_interaction

In the example adove, you are to help with the recycling of nuclear waste at the Nuclear Waste Management Complex. By going through the process of recycling step by step with the help of micro-interactions, you learn exactly the task at hand in the engaging and interacting way.

In the example adove, you are to help with the recycling of nuclear waste at the Nuclear Waste Management Complex. By going through the process of recycling step by step with the help of micro-interactions, you learn exactly the task at hand in the engaging and interacting way.

In the example adove, you are to help with the recycling of nuclear waste at the Nuclear Waste Management Complex. By going through the process of recycling step by step with the help of micro-interactions, you learn exactly the task at hand in the engaging and interacting way.

Chornobyl_menu

Documentary's menu allows you to easily navigate the story.

Documentary's menu allows you to easily navigate the story.

Documentary's menu allows you to easily navigate the story.

Chornobyl_inventory

Throughout the playthrough, you will find various artifacts and equipment placed across the zone. In many cases, they will give you special powers, which in turn would unlock new mini-games and scenarios.

Throughout the playthrough, you will find various artifacts and equipment placed across the zone. In many cases, they will give you special powers, which in turn would unlock new mini-games and scenarios.

Throughout the playthrough, you will find various artifacts and equipment placed across the zone. In many cases, they will give you special powers, which in turn would unlock new mini-games and scenarios.

chornobyl_minigame

Example of a mini-game where you need to identify the most radioactive objects around the area with the help of the dosimeter. The player uses gaze activated controls to choose objects. After you locate an object, you hear a short story about its origin. 

Example of a mini-game where you need to identify the most radioactive objects around the area with the help of the dosimeter. The player uses gaze activated controls to choose objects. After you locate an object, you hear a short story about its origin. 

Example of a mini-game where you need to identify the most radioactive objects around the area with the help of the dosimeter. The player uses gaze activated controls to choose objects. After you locate an object, you hear a short story about its origin. 

Shooting and production

Shooting and production

Location chornobyl

While shooting the footage, we used the latest technologies and equipment that was available at the time. Capturing images and videos of Chornobyl360 was done with the help of 6 GoPro cameras stitched together using custom 3D printed rigs. The spatial sound was captured using several binaural microphones. For the aerial footage, industrial drones were fitted with custom GoPro rigs and physical stabilization.

While shooting the footage, we used the latest technologies and equipment that was available at the time. Capturing images and videos of Chornobyl360 was done with the help of 6 GoPro cameras stitched together using custom 3D printed rigs. The spatial sound was captured using several binaural microphones. For the aerial footage, industrial drones were fitted with custom GoPro rigs and physical stabilization.

While shooting the footage, we used the latest technologies and equipment that was available at the time. Capturing images and videos of Chornobyl360 was done with the help of 6 GoPro cameras stitched together using custom 3D printed rigs. The spatial sound was captured using several binaural microphones. For the aerial footage, industrial drones were fitted with custom GoPro rigs and physical stabilization.

chornobyl_locations

During post-production, we had to stitch huge amounts of footage. After that, the footage had to be put into Unity to add another layer of interactivity to create engaging interactions and storytelling.

During post-production, we had to stitch huge amounts of footage. After that, the footage had to be put into Unity to add another layer of interactivity to create engaging interactions and storytelling.

During post-production, we had to stitch huge amounts of footage. After that, the footage had to be put into Unity to add another layer of interactivity to create engaging interactions and storytelling.

Photogrammetry

Photogrammetry

Photogrammetry is a method of 3D reproduction that allows us to generate 3D models out of photographs and sensor data. At the time of the filming, we captured more than 30,000 photographs of Chernobyl environments, interiors, machinery, and control mechanisms.

One of the biggest 3D recreations done was the shooting of the Reactor 4 before it was covered with new safe confinement - the Arch in October 2017. Combination of about 14,000 aerial and ground photos allows us to replicate the whole reactor in 3D.

Photogrammetry is a method of 3D reproduction that allows us to generate 3D models out of photographs and sensor data. At the time of the filming, we captured more than 30,000 photographs of Chernobyl environments, interiors, machinery, and control mechanisms.

One of the biggest 3D recreations done was the shooting of the Reactor 4 before it was covered with new safe confinement - the Arch in October 2017. Combination of about 14,000 aerial and ground photos allows us to replicate the whole reactor in 3D.

Photogrammetry is a method of 3D reproduction that allows us to generate 3D models out of photographs and sensor data. At the time of the filming, we captured more than 30,000 photographs of Chernobyl environments, interiors, machinery, and control mechanisms.

One of the biggest 3D recreations done was the shooting of the Reactor 4 before it was covered with new safe confinement - the Arch in October 2017. Combination of about 14,000 aerial and ground photos allows us to replicate the whole reactor in 3D.

Exhibition footage

Exhibition footage

Showcasing Chornobyl360

Showcasing Chornobyl360

VR Exhibition at the American House, Kiev

VR Exhibition at the American House, Kiev

In April 2016, we opened a transmedia exhibition at the American House in Kyiv, Ukraine. It was the first public showing of our documentary. The exhibition consisted of photos by Ivan Chernichkin, an interactive-audio installation by Evgeny Vaschenko, and the Early Preview of Chornobyl360 documentary.

In April 2016, we opened a transmedia exhibition at the American House in Kyiv, Ukraine. It was the first public showing of our documentary. The exhibition consisted of photos by Ivan Chernichkin, an interactive-audio installation by Evgeny Vaschenko, and the Early Preview of Chornobyl360 documentary.

In April 2016, we opened a transmedia exhibition at the American House in Kyiv, Ukraine. It was the first public showing of our documentary. The exhibition consisted of photos by Ivan Chernichkin, an interactive-audio installation by Evgeny Vaschenko, and the Early Preview of Chornobyl360 documentary.

360 kyiv house vr exhibit

Visitor experiencing Chornobyl360 for the first time

VR Exhibition at the United Nation HQ, New York

VR Exhibition at the United Nation HQ, New York

Hosted by a Ukrainian Ministry of Foreign Affairs, we conducted an exhibition dedicated to the 30th anniversary of the nuclear disaster. Exhibition consisted of the works of the Ukrainian photo journalist Ivan Chernichkin. Interactive-audio installation by Evgeny Vaschenko and early preview version of Chornobyl360 documentary.

Hosted by a Ukrainian Ministry of Foreign Affairs, we conducted an exhibition dedicated to the 30th anniversary of the nuclear disaster. Exhibition consisted of the works of the Ukrainian photo journalist Ivan Chernichkin. Interactive-audio installation by Evgeny Vaschenko and early preview version of Chornobyl360 documentary.

Hosted by a Ukrainian Ministry of Foreign Affairs, we conducted an exhibition dedicated to the 30th anniversary of the nuclear disaster. Exhibition consisted of the works of the Ukrainian photo journalist Ivan Chernichkin. Interactive-audio installation by Evgeny Vaschenko and early preview version of Chornobyl360 documentary.

Photo gallery chornobyl360

Photo Gallery by Ivan Chernichkin

Klimkin

Pavlo Klimkin, the Foreign Minister of Ukraine experiencing Chornobyl360 Documentary

Pavlo Klimkin, the Foreign Minister of Ukraine experiencing Chornobyl360 Documentary

In the press

"Filming in the radioactive exclusion zone around the power plant obviously makes for a more complex and expensive project than the average film shoot, but it seems a fitting topic for VR to fulfill pushers’ promises about the tech enabling people to experience places they might not otherwise be able to."

"Chornobyl 360 promises a different focus, chronicling the lives of people who still live or work in the Exclusion Zone, and creating a series of individual stories that can be pieced together during the experience."

"This 360 video experience is not simply another immersive documentary. Nor can it be classified as a game or pure entertainment. No, this is something new. Something we have never seen before and lack the proper terms to define. For now, let’s call it “Immersive History”."

Release

We released the preview version to the Oculus, App Store and Google Play in May 2016. It was greeted with great reviews on all platforms and gained recognition in the VR world.

Sadly, due to the lack of funding Chornobyl360 project eventually came to the standstill. As the team focused on producing enterprise VR/AR solutions, there was never enough time or manpower to finish what was started. We plan to continue working on this project in the future.

We released the preview version to the Oculus, App Store and Google Play in May 2016. It was greeted with great reviews on all platforms and gained recognition in the VR world.

Sadly, due to the lack of funding Chornobyl360 project eventually came to the standstill. As the team focused on producing enterprise VR/AR solutions, there was never enough time or manpower to finish what was started. We plan to continue working on this project in the future.

We released the preview version to the Oculus, App Store and Google Play in May 2016. It was greeted with great reviews on all platforms and gained recognition in the VR world.

Sadly, due to the lack of funding Chornobyl360 project eventually came to the standstill. As the team focused on producing enterprise VR/AR solutions, there was never enough time or manpower to finish what was started. We plan to continue working on this project in the future.

Have a similar project in mind? Let's talk!

Have a similar project in mind? Let's talk!

Have a project in mind? Let's discuss!

Looking for a similar solution?

MORE PROJECTS

Let's Connect

Get in touch for any full-time or freelance opportunities 🚀
hi@maxym.me

svg-image
svg-image
svg-image
svg-image